A shared drama entangles you and Enactive Avatar into non-verbal experience of co-presence in life and death. On-going…
The project analyses video scenarios used in medical education, and develops new scenarios for medical schools. On-going…
An art & science project explores cultural phenomenas of alienation by means of image making and 3d sensing. On-going…
An interactive roleplay with smartphones, where one minute is one year and every spectator plays the life of another one. On-going…
Research on intersubjectively shared, embodied underpinnings of the human mind engaged with drama.
Interactive cinema format based on viewers’ unconscious psychophysiological responses (enaction).
Digital poetry application for iPad based on the Antikythera mechanism and Saila Susiluoto’s poems.
The EU Culture artistic research project experiments with different creative practices to explore local and global urban identities.
The installation explores coincidence in figurative narrative that consists of orientalist G. A. Wallin’s (1811–1852) portraits made during his journeys in the Middle East.
An experimental installation and tools investigation inspired by Ooppera Skaala’s Great Conspiracy – The Opera.
A new breed of audiovisual performance best described by the term multimedia opera.
A research, education and media art project exploring visual & multimodal urban identities, as well as spatial, multilinear and associative narratives in cities.
A concept development project dealing with interface design, data narration and visualization using semantic ontologies in the context of cultural information.
At Hand is an interactive piece designed for touch screens in public space. The project is about urban gestures, micro spaces of the street and the possibility of encountering otherness.
The interactive video installation in public space investigates (online) prejudice towards minorities.
DIMEKE – Content Development for Digital Media 2009–2011 is a Finnish national initiative, supported by the European Social Fund.
The second edition of Alan01 engages the user in a dialogue with a fictional Alan, as if his consciousness had been coded into a machine at the time of his death.
The Turing Machine Cross Media Experimental Production investigates associational storytelling and interaction structures, demonstrating human-machine communication.
Want a romantic version of Star Wars? Or your own cut of Big Brother? A new EU project aims to personalise our viewing and create a new media genre.
Hybrid of mobile phone messaging chat and black comedy series for television and broadband media
Lecture presentations introducing industry case histories, providing contextual, historical and cultural background for deeper understanding in game design.
Interactive Narratives in Cross-media Systems explores interactive narrative concepts for digital media, including computer games, cinema, internet, digital TV and soundscapes.
Artistic research production and study project in the Crucible Studio and Media Lab.
RuneDance / RuneDrum is conceived as a chance-based multimedia work based on Finnish mythology and the traditional Singing of Tales.
Cross-media programme consisting of a TV-show, Internet and mobile media site that all utilize a common database.
As part of the IntelCities research and technological development project, the Crucible has developed the “Arkkikone” web application in collaboration with the City of Tampere.
Dance on Demand features a new content format and genre for interactive television and mobile devices.
IntelCities was a research and development project to pool knowledge of electronic government, planning systems and citizen participation from across Europe.
I became a lion wearing a crown! – IN THE HOOD researches city planning by the means of storytelling.
Bot Alchemy is Douwe-Sjoerd Boschman’s experiment to see what semi-random generated speech can do for interactive database narratives.
The Turing Machine Cross media concept is based on the life of Alan Turing (1912-1954), who was a wartime code-breaker and pioneer of computer science – often considered the father of modern computing. He made a significant and provocative contribution to the debate regarding artificial intelligence: whether it will ever be possible to say that a machine is conscious and can think.
Alan01 and AlanOnline
The multimedia art work Alan01 / AlanOnline – co-created by Teemu Korpilahti, Merja Nieminen and Jaakko Pesonen – wakes up the in 1952 criminally convicted Alan Turing as a piece of code within the art work – thus fulfilling Turing’s own vision of preserving human consciousness in a computer.
It is made up of two interactive art works, one an online interface, the other a physical installation, which use image searching as the method of driving the interaction between users and the installations, and the narrative possibilities enabled by the systems. In both works, users can interact by drawing and sketching, generating a visual stimulus which is fed into an image retrieval system. The results generated by the image retrieval system then results in a cascade of other actions in the works themselves, allowing users to interact with the multimedia installations in a visual manner.
The Turing Machine project also contains a non-linear narrative HD documentary workshop. The workshop investigates Procedural Storytelling Structures for making documentaries on the theme ”Impact of Alan Turing and the digital computer”. Outcomes of this Turing Impact workshop are four short HD movies, which can be viewed in connection with the Alan01 installation or over the internet on Alan online http://mlab.taik.fi/alanonline/ from June 2009.
Turing Machine was awarded the Europrix 09 Quality Seal at the EUROPRIX Multimedia Awards 09, for a highly innovative and creative project.
Finalised in 2008:
Turing Machine Opera and Turing Enigma bot
Crucible Studio and Helsinki Skaala Opera (http://www.oopperaskaala.fi) collaborate to produce a “Trilogy of Turing”; Turing Machine is a multimedia opera performance at Korjaamo, “the Helsinki Cultural Factory”, Turing Enigma is both a spatial installation and a chatting experience on the Internet and mobile web.
Each approach also works independently and provides new points of view to the fascinating life of Alan Turing (1912-1954), a heroic wartime code-breaker and pioneer of computer science. He made a provocative contribution to the debate regarding artificial intelligence: whether it will ever be possible to say that a machine is conscious and can think. As a person he was “an ordinary English homosexual atheist mathematician”, which led him, tragically, to commit suicide by eating an apple laced with cyanide.
The Turing Enigma and the 3D scenography for Helsinki Skaala Opera’s Turing Machine are realized by the Crucible Studio team as an experimental production for the EU Commission funded research project, SALERO (http://www.salero.info)
In Turing Enigma Alan Turing’s spirit has infiltrated the World War II encrypting device Enigma, which Turing devised to successfully crack an “unbreakable” German code. The user can play the role of the cryptologist and engage in discussions with Alan Turing’s spirit. The artificial character can recognize words and sentences from text typed-in by users and then reply accordingly with text and by “spitting out” various 3D-animated objects and operatic sounds out of the Enigma machine. During the Turing Machine multimedia performances by Opera Skaala The Turing Enigma will also be present as an installation in the performance venue.
Turing Enigma is on-line at
Helsinki Skaala Opera’s Turing Machine opera, composed by Eeppi Ursin and Visa-Pekka Mertanen, is comprised mainly of new electronic music and realtime sampling of old and new material. The libretto is based on the play “Turing” by Miko Jaakkola, which tells the strange life story of this exceptionally talented and complex person. The 3D visualization and digital scenography is by Merja Nieminen and the Crucible Studio team. The opera premieres in Helsinki at Korjaamo 28.3.2008.