Media Lab Helsinki

Enactive Avatar

Enactive Avatar

A shared drama entangles you and Enactive Avatar into non-verbal experience of co-presence in life and death. On-going…

Video scenarios in medical education

Video scenarios in medical education

The project analyses video scenarios used in medical education, and develops new scenarios for medical schools. On-going…

Life is an Image

Life as an Image

An art & science project explores cultural phenomenas of alienation by means of image making and 3d sensing. On-going…


Play Me

An interactive roleplay with smartphones, where one minute is one year and every spectator plays the life of another one. On-going…

NeuroCineIcon2 NeuroCine

Research on intersubjectively shared, embodied underpinnings of the human mind engaged with drama.


Obsession2006Enactive Cinema

Interactive cinema format based on viewers’ unconscious psychophysiological responses (enaction).



Digital poetry application for iPad based on the Antikythera mechanism and Saila Susiluoto’s poems.

City Noises

The EU Culture artistic research project experiments with different creative practices to explore local and global urban identities.


Guests of Honour

The installation explores coincidence in figurative narrative that consists of orientalist G. A. Wallin’s (1811–1852) portraits made during his journeys in the Middle East.

Unperformed – Installation

An experimental installation and tools investigation inspired by Ooppera Skaala’s Great Conspiracy – The Opera.

Great Conspiracy – The Opera

A new breed of audiovisual performance best described by the term multimedia opera.

City Sets

A research, education and media art project exploring visual & multimodal urban identities, as well as spatial, multilinear and associative narratives in cities.

Culture Planet

A concept development project dealing with interface design, data narration and visualization using semantic ontologies in the context of cultural information.

At Hand
At Hand is an interactive piece designed for touch screens in public space. The project is about urban gestures, micro spaces of the street and the possibility of encountering otherness.

Hei Homo! Hello Homo!

The interactive video installation in public space investigates (online) prejudice towards minorities.

DIMEKE Narrative Product Development

DIMEKE – Content Development for Digital Media 2009–2011 is a Finnish national initiative, supported by the European Social Fund.

The second edition of Alan01 engages the user in a dialogue with a fictional Alan, as if his consciousness had been coded into a machine at the time of his death.

turing-thumbTuring Machine

The Turing Machine Cross Media Experimental Production investigates associational storytelling and interaction structures, demonstrating human-machine communication.

nm2-thumbNew Media for a New Millenium – NM2

Want a romantic version of Star Wars? Or your own cut of Big Brother? A new EU project aims to personalise our viewing and create a new media genre.


Accidental Lovers

Hybrid of mobile phone messaging chat and black comedy series for television and broadband media


Games and storytelling

Lecture presentations introducing industry case histories, providing contextual, historical and cultural background for deeper understanding in game design.


SALERO aims at making cross media-production for games, movies and broadcast faster, better and cheaper.


Interactive Narratives in Cross-media Systems explores interactive narrative concepts for digital media, including computer games, cinema, internet, digital TV and soundscapes.

Suitcase-thumbTulse Luper Journey

Artistic research production and study project in the Crucible Studio and Media Lab.


Runedance – myth for today

RuneDance / RuneDrum is conceived as a chance-based multimedia work based on Finnish mythology and the traditional Singing of Tales.

Election Stareuhahmo-thumb

Cross-media programme consisting of a TV-show, Internet and mobile media site that all utilize a common database.

Arkkikone_iso-thumbArkkikone (IntelCities)

As part of the IntelCities research and technological development project, the Crucible has developed the “Arkkikone” web application in collaboration with the City of Tampere.


Dance on Demand / Myths for the Day

Dance on Demand features a new content format and genre for interactive television and mobile devices.



IntelCities was a research and development project to pool knowledge of electronic government, planning systems and citizen participation from across Europe.

arabianasukas-thumbIn the Hood (IntelCities)

I became a lion wearing a crown! – IN THE HOOD researches city planning by the means of storytelling.

bot_alchemy_thumbBot Alchemy

Bot Alchemy is Douwe-Sjoerd Boschman’s experiment to see what semi-random generated speech can do for interactive database narratives.

Great Conspiracy – The Opera

Ooppera Skaala’s Great Conspiracy – The Opera premiered May 2011. The production has included media production research between Ooppera Skaala, Aalto University’s Department of Media Technology and Crucible Studio.

Great Conspiracy  is a new breed of audiovisual performance best described by the term multimedia opera. The work combines opera singing and electroacoustic music with surround sound and research in motion detection technologies, adaptive stage design and associative narrative. The storyline moves simultaneously along multiple time axes, posing tough questions about who really benefits from conspiracy theories and how governments can actively exploit them to control their citizens in an atmosphere of fear.

The libretto by Arto Koskinen is based on a speech given by John F. Kennedy to the American Newspaper Publishers Association at the Waldorf-Astoria hotel on April 27, 1961. This speech has become the center point of a host of Internet “documents” on conspiracy theories that blend fact and fiction in convoluted ways. The themes of these theories include the events of 9/11; plans for world conquest by the Illuminati; UFO contacts by the United States; and secret research laboratories that JFK’s speech from half a century ago seems to foretell with eerie precision.

In its compositional language, the work explores the limitless possibilities of tonal chromaticism. In addition to opera singing, the instrumentation utilizes computer programming; a virtual symphony orchestra based on sample libraries; synthesizers; soundscapes created from concrete environmental sounds; acoustic instruments and the processed human voice (including Vocoder). The performance venue will be equipped for 5.1 surround sound, enabling audio elements to be placed three-dimensionally in the aural space.

The Department of Media Technology’s RUIS system (Reality-based User Interface System) has also been experimented with as a potential technical platform for using motion detection as an input for interactive and adaptive stage design.

Performances in Korjaamo Culture Factory: 4.5.2011, 5.5.2011, 9.5.2011, 10.5.2011

Streetcar Hall (Vaunuhalli)

Töölönkatu 51 A-B, Helsinki, Finland


Composed by Eeppi Ursin / Visa Oscar

Libretto: Arto Koskinen

Director: Janne Lehmusvuo

Costume design: Tyra Therman

Sound design: Santtu Sipilä

Choreography: Thomas Freundlich

tenor Petri Bäckström

mezzosoprano Essi Luttinen

soprano Laura Heinonen

baritone Vikke Häkkinen

dancer Thomas Freundlich

Production research has been done together with Aalto University Departments of Media (Crucible Studio: Jaakko Pesonen, Teemu Korpilahti, Mika ‘Lumi’ Tuomola) and Media Technology (Roberto Pugliese, Tuukka Takala, Tapio Takala), funded by Aalto Media Factory. The performance includes video inserts produced by the Crucible Studio.