A shared drama entangles you and Enactive Avatar into non-verbal experience of co-presence in life and death. On-going…
The project analyses video scenarios used in medical education, and develops new scenarios for medical schools. On-going…
An art & science project explores cultural phenomenas of alienation by means of image making and 3d sensing. On-going…
An interactive roleplay with smartphones, where one minute is one year and every spectator plays the life of another one. On-going…
Research on intersubjectively shared, embodied underpinnings of the human mind engaged with drama.
Interactive cinema format based on viewers’ unconscious psychophysiological responses (enaction).
Digital poetry application for iPad based on the Antikythera mechanism and Saila Susiluoto’s poems.
The EU Culture artistic research project experiments with different creative practices to explore local and global urban identities.
The installation explores coincidence in figurative narrative that consists of orientalist G. A. Wallin’s (1811–1852) portraits made during his journeys in the Middle East.
An experimental installation and tools investigation inspired by Ooppera Skaala’s Great Conspiracy – The Opera.
A new breed of audiovisual performance best described by the term multimedia opera.
A research, education and media art project exploring visual & multimodal urban identities, as well as spatial, multilinear and associative narratives in cities.
A concept development project dealing with interface design, data narration and visualization using semantic ontologies in the context of cultural information.
At Hand is an interactive piece designed for touch screens in public space. The project is about urban gestures, micro spaces of the street and the possibility of encountering otherness.
The interactive video installation in public space investigates (online) prejudice towards minorities.
DIMEKE – Content Development for Digital Media 2009–2011 is a Finnish national initiative, supported by the European Social Fund.
The second edition of Alan01 engages the user in a dialogue with a fictional Alan, as if his consciousness had been coded into a machine at the time of his death.
The Turing Machine Cross Media Experimental Production investigates associational storytelling and interaction structures, demonstrating human-machine communication.
Want a romantic version of Star Wars? Or your own cut of Big Brother? A new EU project aims to personalise our viewing and create a new media genre.
Hybrid of mobile phone messaging chat and black comedy series for television and broadband media
Lecture presentations introducing industry case histories, providing contextual, historical and cultural background for deeper understanding in game design.
Interactive Narratives in Cross-media Systems explores interactive narrative concepts for digital media, including computer games, cinema, internet, digital TV and soundscapes.
Artistic research production and study project in the Crucible Studio and Media Lab.
RuneDance / RuneDrum is conceived as a chance-based multimedia work based on Finnish mythology and the traditional Singing of Tales.
Cross-media programme consisting of a TV-show, Internet and mobile media site that all utilize a common database.
As part of the IntelCities research and technological development project, the Crucible has developed the “Arkkikone” web application in collaboration with the City of Tampere.
Dance on Demand features a new content format and genre for interactive television and mobile devices.
IntelCities was a research and development project to pool knowledge of electronic government, planning systems and citizen participation from across Europe.
I became a lion wearing a crown! – IN THE HOOD researches city planning by the means of storytelling.
Bot Alchemy is Douwe-Sjoerd Boschman’s experiment to see what semi-random generated speech can do for interactive database narratives.
Semantic AudiovisuaL Entertainment Reusable Objects (SALERO)
For Crucible Studio’s first SALERO research production demo ‘Full House’ – please see the site: http://fullhouse.uiah.fi/. The second and third phase Experimental Productions – Turing Machine Opera,Turing Enigma Bot, Turing Impact, Alan01 and AlanOnline – are described on the Turing Machine page.
Ever since the idea of convergence was floated, the media industry has been talking about cross-platform exploitation as a way of producing more exciting content more cost-effectively. But while technology has helped to produce better quality sounds and images, the costs continue to rise. It is virtually impossible to re-use items from previous productions (regardless of issues of copyright) in different contexts, as the majority of sounds and images only work in the context and media type for which they were originally made.
The Digital Media process is fragmented, ad hoc and highly skills-based. There is no clear typology of assets that allows them to be treated as semantically aware. Assets (whether 2D imagery, 3D CGI, characters, decors, or sounds) are produced largely independently of each other with no unifying framework. The lack of standardised file formats, data handling and processing methods and prevalence of stand-alone processes are barriers to re-use. It is currently almost impossible to transfer digital assets from a film to a game, or re-use them in a new production.
SALERO’s goal is to define and develop ‘intelligent content’ objects with context-aware behaviours for self-adaptive use and delivery across different platforms, building on and extending research in media technologies, web semantics, and context based image retrieval, to reverse the trend toward ever-increasing cost of creating media.
The main objectives of SALERO are:
1. Research into methodologies for describing, creating and finding intelligent content,
2. Toolsets to create, manage, edit, retrieve and deliver content objects, addressing characters, objects, sounds, language sets, and behaviours,
3. Verifying the concept of intelligent content by experimental productions and promoting the take-up of intelligent content technologies,
The project is addressing the following RTD activities:
- Understanding the relations between media types, genres, workflows and styles,
- Metadata, Media Semantics and Ontologies for semantically aware content objects,
- Practical methods of context-based information retrieval of characters, sounds, images, movements or behaviours,
- Procedures for manipulating the appearance, sound, movement and behaviour of semantically aware characters and objects,
- Improved methods and tools for script translation and speech synthesis,
- Software toolkits, systems, plug-ins and interfaces for control of appearances, sounds, semantic behaviour and properties of intelligent content objects.
SALERO will guide, validate and evaluate the R&D through experimental productions across a range of important media genre, based on scenarios defined by artists and creative media professionals. It will also reinforce the European skills base by developing training structures for professionals and researchers and prepare the market launch of technologies through a series of Demonstration Testbeds for media professionals.
The RTD programme includes long-term research and medium-term work designed to result in novel products and services at the component and system level by the end of the project.
The Consortium of Salero
SALERO is an industrially based sectoral Consortium, built from Europe’s leading players in the Intelligent Media arena. The Consortium consists of a highly complementary mixture of a software tool developer, media creators (and developers) and research groups spanning six countries. The members of the Consortium have been selected for their complementary abilities to fulfil all the RTD, Innovation, Demonstration, Training and Dissemination activities, and to bring the project results successfully to market.
All together 11 partners both from industrial side like TVCN (Catalan TV in Spain), Cinesite, Bliz and Pepper’s Ghost Production (UK), and from research side like Fundació Barcelona Media Universitat Pompeu Fabra (Spain) the Dublin Institute of Technology (Ireland), The University of Glasgow (UK) and University of Art and Design Helsinki (Finland). The project is coordinated by JOANNEUM RESEARCH Austria’s second largest research organisation. The project will last for four years and the total budget is almost 14 mill. Euros of which the European Commission funds 9 mill. Euros.
The efforts of the University of Art and Design Helsinki (TaiK) include basic research activities, collaborative applied research activities, and experimental production or ‘creative pull’ research. TaiK is leader of WP4 Media Forms, Programme Styles & Structures.