Media Lab Helsinki

Enactive Avatar

Enactive Avatar

A shared drama entangles you and Enactive Avatar into non-verbal experience of co-presence in life and death. On-going…

Video scenarios in medical education

Video scenarios in medical education

The project analyses video scenarios used in medical education, and develops new scenarios for medical schools. On-going…

Life is an Image

Life as an Image

An art & science project explores cultural phenomenas of alienation by means of image making and 3d sensing. On-going…

playME

Play Me

An interactive roleplay with smartphones, where one minute is one year and every spectator plays the life of another one. On-going…

NeuroCineIcon2 NeuroCine

Research on intersubjectively shared, embodied underpinnings of the human mind engaged with drama.

On-going…

Obsession2006Enactive Cinema

Interactive cinema format based on viewers’ unconscious psychophysiological responses (enaction).

On-going…

2.0_HomeScreenAntikythera

Digital poetry application for iPad based on the Antikythera mechanism and Saila Susiluoto’s poems.

City Noises

The EU Culture artistic research project experiments with different creative practices to explore local and global urban identities.

 

Guests of Honour

The installation explores coincidence in figurative narrative that consists of orientalist G. A. Wallin’s (1811–1852) portraits made during his journeys in the Middle East.

Unperformed – Installation

An experimental installation and tools investigation inspired by Ooppera Skaala’s Great Conspiracy – The Opera.

Great Conspiracy – The Opera

A new breed of audiovisual performance best described by the term multimedia opera.

City Sets

A research, education and media art project exploring visual & multimodal urban identities, as well as spatial, multilinear and associative narratives in cities.

Culture Planet

A concept development project dealing with interface design, data narration and visualization using semantic ontologies in the context of cultural information.

At Hand
At Hand is an interactive piece designed for touch screens in public space. The project is about urban gestures, micro spaces of the street and the possibility of encountering otherness.

Hei Homo! Hello Homo!

The interactive video installation in public space investigates (online) prejudice towards minorities.

DIMEKE Narrative Product Development

DIMEKE – Content Development for Digital Media 2009–2011 is a Finnish national initiative, supported by the European Social Fund.

Alan01
The second edition of Alan01 engages the user in a dialogue with a fictional Alan, as if his consciousness had been coded into a machine at the time of his death.

turing-thumbTuring Machine

The Turing Machine Cross Media Experimental Production investigates associational storytelling and interaction structures, demonstrating human-machine communication.

nm2-thumbNew Media for a New Millenium – NM2

Want a romantic version of Star Wars? Or your own cut of Big Brother? A new EU project aims to personalise our viewing and create a new media genre.

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Accidental Lovers

Hybrid of mobile phone messaging chat and black comedy series for television and broadband media

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Games and storytelling

Lecture presentations introducing industry case histories, providing contextual, historical and cultural background for deeper understanding in game design.

SALERO_logo_thumbSALERO

SALERO aims at making cross media-production for games, movies and broadcast faster, better and cheaper.

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INiCS
Interactive Narratives in Cross-media Systems explores interactive narrative concepts for digital media, including computer games, cinema, internet, digital TV and soundscapes.

Suitcase-thumbTulse Luper Journey

Artistic research production and study project in the Crucible Studio and Media Lab.

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Runedance – myth for today

RuneDance / RuneDrum is conceived as a chance-based multimedia work based on Finnish mythology and the traditional Singing of Tales.

Election Stareuhahmo-thumb

Cross-media programme consisting of a TV-show, Internet and mobile media site that all utilize a common database.

Arkkikone_iso-thumbArkkikone (IntelCities)

As part of the IntelCities research and technological development project, the Crucible has developed the “Arkkikone” web application in collaboration with the City of Tampere.

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Dance on Demand / Myths for the Day

Dance on Demand features a new content format and genre for interactive television and mobile devices.

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IntelCities

IntelCities was a research and development project to pool knowledge of electronic government, planning systems and citizen participation from across Europe.

arabianasukas-thumbIn the Hood (IntelCities)

I became a lion wearing a crown! – IN THE HOOD researches city planning by the means of storytelling.

bot_alchemy_thumbBot Alchemy

Bot Alchemy is Douwe-Sjoerd Boschman’s experiment to see what semi-random generated speech can do for interactive database narratives.

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New Media for a New Millenium – NM2

NM2 web-site

Movies to become unique to each viewer

Want a romantic version of Star Wars? Or your own cut of Big Brother? A new EU project aims to personalise our viewing and create a new media genre.

The recently launched EU project ‘New Media for a New Millennium’ (NM2) is developing a set of software tools aimed at creating a new media genre. In the same way that TV did not just provide radio with pictures, NM2 aims to be the catalyst for entirely new genres of audiovisual media. The project will enable viewers to watch a personalised production from a larger pool of original content. By illustration, viewers could elect to watch a short romantic production of a movie like Star Wars – Attack of the Clones, or only those parts of a historical documentary that relate to art, or their own versions of reality TV shows like Big Brother.

To enable this new media genre, NM2 will create innovative production tools that will ensure all personalised versions of the media are attractive and engaging. In addition, NM2 will create a new mechanism for retrieving media content and creating the personalised stories. The enabling technologies behind this new form of multimedia storytelling include broadband connectivity, cheap mass storage, intelligence at the edge of data networks, and object-based media techniques.

Peter Stollenmayer from Eurescom, NM2’s co-ordinator, said: “Media productions in digital formats will soon become user driven. This new experience is interactive, personalised and based on developing new ideas about non-linear narratives. Viewers will be able to interact directly with the medium and influence what they see and hear according to their personal tastes and wishes. Media users will no longer be passive viewers but become active engagers.”

Dr. Doug Williams from BT, NM2’s technical project manager, said: “The three-year project has an ambitious aim: to identify a new mass market media genre. The new media genre will allow stories to be adapted, on the fly, for an individual viewer. We think this will be immensely attractive for viewers and for advertisers, but it means we have to think about the whole production process from concept to credits.”

John Wyver from TV producer Illuminations Television Limited, a NM2 partner, said: “The software tool that we produce will be extremely sophisticated. It’s not just a matter of stringing together the romantic or action portions of a production. The tool has to know which bits fit together both visually, by observing the time-honoured rules that go into editing, and in terms of the story. Only then will the personalised version both make sense and be aesthetically pleasing.”

Seven different media productions will provide the test cases for the NM2 production tools. These range from news reporting and documentaries through a quality drama serial to an experimental television production about love. NM2 brings together media creators, scholars and producers with communications engineers, software developers and social scientists in order to advance media development. The 13 partners from eight European countries cover a wide range of skills and cultural backgrounds. As an Integrated Project under the 6th Framework Programme of the European Union, NM2 is partly financed by the European Commission.

About NM2

NM2, New Media for a New Millennium, is an Integrated Project under the European 6th Framework Programme in the thematic priority of Information Society Technology. The main goal of the interdisciplinary project is to create new production tools for the media industry. These tools will enable the easy production in technically standardised formats of non-linear, personalised media genres based on sound and moving images suitable for transmission over broadband networks. NM2 is running from September 2004 to August 2007.

The project has 13 partners from 8 European countries:

Technical

BT, UK (technical project manager); Joanneum Research, Austria; Goldsmiths College, UK; Telefónica I+D, Spain; Sony Netservices, Austria; Aristotle University of Thessaloniki, Greece

Media production

Cambridge University Moving Image Studio (CUMIS), UK; Illuminations Television Limited, UK; University of Art & Design Helsinki, Finland; University of Ulster, School of Art & Design, UK; Malmö University, Arts and Communication (Sweden)

Consumer behaviour & business analysis

Netherlands Organisation For Applied Scientific Research – TNO, Netherlands

Management

Eurescom, Germany

NM2 website: www.ist-nm2.org

Accidental Lovers production

Crucible Studio will produce a production called Accidental Lovers, which is a participatory black comedy about love. It introduces a new interactive format and genre for television. Viewer can effect the unfolding drama, its turns and outcomes of the plot, by sending mobile messages to a system that triggers on-screen events based on the keyword recognition. The system responds immediately by audio dialogue of the characters and indirectly through consequential thematic changes on the video images and scenes. Events will be collected from a large database of video and audio clips of improvised scenes that are associated with keywords that will be sensitive to the incoming mobile messages. Flexible content units of video, audio and text combined with algorithmically directed databases, associative and metaphorical script writing and the chance guarantee the sustainability in the story line. Read more about Accidental Lovers.

About EU Framework Programme 6

The EU Framework Programme 6 (FP6) has two main strategic objectives: Strengthening the scientific and technological bases of industry and encouraging its international competitiveness while promoting research activities in support of other EU policies. FP6 is focused on a number of thematic priorities, including Information Society Technologies.

EU FP6 website: http://fp6.cordis.lu/fp6/home.cfm

Press contact:

Milon Gupta, Public Relations Officer; tel.: +49 6221 989-121; e-mail: gupta@eurescom.de

Disclaimer

The content of this press release is owned by the NM2 project consortium. This press release may contain forward-looking statements relating to advanced information and communication technologies. The NM2 project consortium does not accept any responsibility or liability for any use made of the information provided in this press release.

The FP6 logo in this press release is owned by the European Commission. The use of the logo reflects that NM2 receives funding from the European Commission. Apart from this, the European Commission has no responsibility for the content of this press release.