Media Lab Helsinki

Enactive Avatar

Enactive Avatar

A shared drama entangles you and Enactive Avatar into non-verbal experience of co-presence in life and death. On-going…

Video scenarios in medical education

Video scenarios in medical education

The project analyses video scenarios used in medical education, and develops new scenarios for medical schools. On-going…

Life is an Image

Life as an Image

An art & science project explores cultural phenomenas of alienation by means of image making and 3d sensing. On-going…


Play Me

An interactive roleplay with smartphones, where one minute is one year and every spectator plays the life of another one. On-going…

NeuroCineIcon2 NeuroCine

Research on intersubjectively shared, embodied underpinnings of the human mind engaged with drama.


Obsession2006Enactive Cinema

Interactive cinema format based on viewers’ unconscious psychophysiological responses (enaction).



Digital poetry application for iPad based on the Antikythera mechanism and Saila Susiluoto’s poems.

City Noises

The EU Culture artistic research project experiments with different creative practices to explore local and global urban identities.


Guests of Honour

The installation explores coincidence in figurative narrative that consists of orientalist G. A. Wallin’s (1811–1852) portraits made during his journeys in the Middle East.

Unperformed – Installation

An experimental installation and tools investigation inspired by Ooppera Skaala’s Great Conspiracy – The Opera.

Great Conspiracy – The Opera

A new breed of audiovisual performance best described by the term multimedia opera.

City Sets

A research, education and media art project exploring visual & multimodal urban identities, as well as spatial, multilinear and associative narratives in cities.

Culture Planet

A concept development project dealing with interface design, data narration and visualization using semantic ontologies in the context of cultural information.

At Hand
At Hand is an interactive piece designed for touch screens in public space. The project is about urban gestures, micro spaces of the street and the possibility of encountering otherness.

Hei Homo! Hello Homo!

The interactive video installation in public space investigates (online) prejudice towards minorities.

DIMEKE Narrative Product Development

DIMEKE – Content Development for Digital Media 2009–2011 is a Finnish national initiative, supported by the European Social Fund.

The second edition of Alan01 engages the user in a dialogue with a fictional Alan, as if his consciousness had been coded into a machine at the time of his death.

turing-thumbTuring Machine

The Turing Machine Cross Media Experimental Production investigates associational storytelling and interaction structures, demonstrating human-machine communication.

nm2-thumbNew Media for a New Millenium – NM2

Want a romantic version of Star Wars? Or your own cut of Big Brother? A new EU project aims to personalise our viewing and create a new media genre.


Accidental Lovers

Hybrid of mobile phone messaging chat and black comedy series for television and broadband media


Games and storytelling

Lecture presentations introducing industry case histories, providing contextual, historical and cultural background for deeper understanding in game design.


SALERO aims at making cross media-production for games, movies and broadcast faster, better and cheaper.


Interactive Narratives in Cross-media Systems explores interactive narrative concepts for digital media, including computer games, cinema, internet, digital TV and soundscapes.

Suitcase-thumbTulse Luper Journey

Artistic research production and study project in the Crucible Studio and Media Lab.


Runedance – myth for today

RuneDance / RuneDrum is conceived as a chance-based multimedia work based on Finnish mythology and the traditional Singing of Tales.

Election Stareuhahmo-thumb

Cross-media programme consisting of a TV-show, Internet and mobile media site that all utilize a common database.

Arkkikone_iso-thumbArkkikone (IntelCities)

As part of the IntelCities research and technological development project, the Crucible has developed the “Arkkikone” web application in collaboration with the City of Tampere.


Dance on Demand / Myths for the Day

Dance on Demand features a new content format and genre for interactive television and mobile devices.



IntelCities was a research and development project to pool knowledge of electronic government, planning systems and citizen participation from across Europe.

arabianasukas-thumbIn the Hood (IntelCities)

I became a lion wearing a crown! – IN THE HOOD researches city planning by the means of storytelling.

bot_alchemy_thumbBot Alchemy

Bot Alchemy is Douwe-Sjoerd Boschman’s experiment to see what semi-random generated speech can do for interactive database narratives.

INICS – Interactive Narratives in Cross-media Systems

INiCS (Interactive Narratives in Cross-media Systems) explores and develops various interactive narrative concepts for multiple forms of digital media, including computer games, cinema, internet chatrooms, digital TV and soundscapes. The project proposes particular intelligent interaction concepts to be applied in managing interactive narrative structures across genres of interactive media art, based on experimental dramatic concepts. The Activation-based Recursive Self-Organizing Map algorithm is adopted as a means of representing narrative landscapes and trajectories, and as a technology to serve 1) as a nonlinear scripting concept allowing both conventional a priori authoring as well as dynamic online adaptivity to participants’ actions, 2) as a anticipatory control logic that puts the default linear narrative (director’s cut) into dialog with participants’ interactive choices, 3) maintains a continuous anticipatory drive, and 4) offers a spatial visualization for the basis of cognitively ergonomic interfacing the complex material.

The project builds on the theoretical premises of cognitive ecology or dynamism, claiming that the approach is commensurate with the character-driven narrative practice of the improvisation theatre Commedia dell’Arte. This approach allows us to investigate narrative systems that learn to anticipate certain sequences of events cross the narrative space.

For the design of interactive characters, the concept offers a rich technical platform to build dialogues on. Speech or actions can be programmed to react in relation to the direction on which the user-participant is moving in the narrative landscape while the narrative possibilities still remain in the control of the system and the author. The HCI domain offers methodology for standard information technology products, but methods for genuinely interactive and in particular anticipatory intelligence still remain to be captured.

The project’s research issues are closely related, contribute to and learn from several research productions (see Productions) in the Crucible Studio.

The research is financed by the Academy of Finland until 2006. Two degrees of doctor of art are expected to conclude at the end of the project.


The research team consists of

· Robert Ahonius, MA, doctoral student (human computer interaction)

· Leena Saarinen, MA, doctoral student (interaction design & cyber ethnography)

· Mika Tuomola, MA, artistic director, dramaturge/director (interactive and participatory drama)

· Mauri Kaipainen, PhD, professor, project coordinator (Research on complex adaptive systems, in particular the ARSOM algorithm)

· Rasmus Vuori, Researcher/System Designer (algorithmic and interface development)