Media Lab Helsinki

Alan01
The second edition of Alan01 engages the user in a dialogue with a fictional Alan, as if his consciousness had been coded into a machine at the time of his death.

turing-thumbTuring Machine

The Turing Machine Cross Media Experimental Production investigates associational storytelling and interaction structures, demonstrating human-machine communication.

nm2-thumbNew Media for a New Millenium – NM2

Want a romantic version of Star Wars? Or your own cut of Big Brother? A new EU project aims to personalise our viewing and create a new media genre.

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Accidental Lovers

Hybrid of mobile phone messaging chat and black comedy series for television and broadband media

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Games and storytelling

Lecture presentations introducing industry case histories, providing contextual, historical and cultural background for deeper understanding in game design.

SALERO_logo_thumbSALERO

SALERO aims at making cross media-production for games, movies and broadcast faster, better and cheaper.

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INiCS
Interactive Narratives in Cross-media Systems explores interactive narrative concepts for digital media, including computer games, cinema, internet, digital TV and soundscapes.

Suitcase-thumbTulse Luper Journey

Artistic research production and study project in the Crucible Studio and Media Lab.

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Runedance – myth for today

RuneDance / RuneDrum is conceived as a chance-based multimedia work based on Finnish mythology and the traditional Singing of Tales.

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Cross-media programme consisting of a TV-show, Internet and mobile media site that all utilize a common database.

Arkkikone_iso-thumbArkkikone (IntelCities)

As part of the IntelCities research and technological development project, the Crucible has developed the “Arkkikone” web application in collaboration with the City of Tampere.

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Dance on Demand / Myths for the Day

Dance on Demand features a new content format and genre for interactive television and mobile devices.

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IntelCities

IntelCities was a research and development project to pool knowledge of electronic government, planning systems and citizen participation from across Europe.

arabianasukas-thumbIn the Hood (IntelCities)

I became a lion wearing a crown! – IN THE HOOD researches city planning by the means of storytelling.

bot_alchemy_thumbBot Alchemy

Bot Alchemy is Douwe-Sjoerd Boschman’s experiment to see what semi-random generated speech can do for interactive database narratives.

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Games and Storytelling

How do game-play and storytelling exactly relate to each other in different game genres and cultures? What are the interactive stances of play and storytelling? How can they be most powerfully applied to game design?

Games and Storytelling lecture presentations by top professionals introduce some important industry case histories, while providing the contextual, historical and cultural background necessary for deeper understanding and resulting innovation in game design.

GameMaster workshops apply knowledge from case histories and lectures in practice and introduce principles of surprise and suspense in game design and storytelling. The program runs in yearly cycles for three years: September-May 2004-5, 2005-2006, 2006-7.

Goals

  • to build knowledge and innovation in Finnish game and new media culture
  • to deepen industry developers’ viewpoint by arts and research perspective
  • to provide university students and researchers with closer insight of industry practice
  • to develop games and new media research and development collaboration between universities and industry

Target group

Game and new media developers and researchers seeking for new approaches and insights, as well as future developers. Lectures are open to everyone. Workshop participants are selected on the basis of applicant’s CV and game or new media concept; central criteria of selection is applicant’s capability to bring forward a believable new perspective to games and new media in the concept.

http://fullhouse.uiah.fi/gamesandstorytelling