Media Lab Helsinki

Enactive Avatar

Enactive Avatar

A shared drama entangles you and Enactive Avatar into non-verbal experience of co-presence in life and death. On-going…

Video scenarios in medical education

Video scenarios in medical education

The project analyses video scenarios used in medical education, and develops new scenarios for medical schools. On-going…

Life is an Image

Life as an Image

An art & science project explores cultural phenomenas of alienation by means of image making and 3d sensing. On-going…

playME

Play Me

An interactive roleplay with smartphones, where one minute is one year and every spectator plays the life of another one. On-going…

NeuroCineIcon2 NeuroCine

Research on intersubjectively shared, embodied underpinnings of the human mind engaged with drama.

On-going…

Obsession2006Enactive Cinema

Interactive cinema format based on viewers’ unconscious psychophysiological responses (enaction).

On-going…

2.0_HomeScreenAntikythera

Digital poetry application for iPad based on the Antikythera mechanism and Saila Susiluoto’s poems.

City Noises

The EU Culture artistic research project experiments with different creative practices to explore local and global urban identities.

 

Guests of Honour

The installation explores coincidence in figurative narrative that consists of orientalist G. A. Wallin’s (1811–1852) portraits made during his journeys in the Middle East.

Unperformed – Installation

An experimental installation and tools investigation inspired by Ooppera Skaala’s Great Conspiracy – The Opera.

Great Conspiracy – The Opera

A new breed of audiovisual performance best described by the term multimedia opera.

City Sets

A research, education and media art project exploring visual & multimodal urban identities, as well as spatial, multilinear and associative narratives in cities.

Culture Planet

A concept development project dealing with interface design, data narration and visualization using semantic ontologies in the context of cultural information.

At Hand
At Hand is an interactive piece designed for touch screens in public space. The project is about urban gestures, micro spaces of the street and the possibility of encountering otherness.

Hei Homo! Hello Homo!

The interactive video installation in public space investigates (online) prejudice towards minorities.

DIMEKE Narrative Product Development

DIMEKE – Content Development for Digital Media 2009–2011 is a Finnish national initiative, supported by the European Social Fund.

Alan01
The second edition of Alan01 engages the user in a dialogue with a fictional Alan, as if his consciousness had been coded into a machine at the time of his death.

turing-thumbTuring Machine

The Turing Machine Cross Media Experimental Production investigates associational storytelling and interaction structures, demonstrating human-machine communication.

nm2-thumbNew Media for a New Millenium – NM2

Want a romantic version of Star Wars? Or your own cut of Big Brother? A new EU project aims to personalise our viewing and create a new media genre.

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Accidental Lovers

Hybrid of mobile phone messaging chat and black comedy series for television and broadband media

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Games and storytelling

Lecture presentations introducing industry case histories, providing contextual, historical and cultural background for deeper understanding in game design.

SALERO_logo_thumbSALERO

SALERO aims at making cross media-production for games, movies and broadcast faster, better and cheaper.

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INiCS
Interactive Narratives in Cross-media Systems explores interactive narrative concepts for digital media, including computer games, cinema, internet, digital TV and soundscapes.

Suitcase-thumbTulse Luper Journey

Artistic research production and study project in the Crucible Studio and Media Lab.

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Runedance – myth for today

RuneDance / RuneDrum is conceived as a chance-based multimedia work based on Finnish mythology and the traditional Singing of Tales.

Election Stareuhahmo-thumb

Cross-media programme consisting of a TV-show, Internet and mobile media site that all utilize a common database.

Arkkikone_iso-thumbArkkikone (IntelCities)

As part of the IntelCities research and technological development project, the Crucible has developed the “Arkkikone” web application in collaboration with the City of Tampere.

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Dance on Demand / Myths for the Day

Dance on Demand features a new content format and genre for interactive television and mobile devices.

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IntelCities

IntelCities was a research and development project to pool knowledge of electronic government, planning systems and citizen participation from across Europe.

arabianasukas-thumbIn the Hood (IntelCities)

I became a lion wearing a crown! – IN THE HOOD researches city planning by the means of storytelling.

bot_alchemy_thumbBot Alchemy

Bot Alchemy is Douwe-Sjoerd Boschman’s experiment to see what semi-random generated speech can do for interactive database narratives.

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Games and Storytelling

How do game-play and storytelling exactly relate to each other in different game genres and cultures? What are the interactive stances of play and storytelling? How can they be most powerfully applied to game design?

Games and Storytelling lecture presentations by top professionals introduce some important industry case histories, while providing the contextual, historical and cultural background necessary for deeper understanding and resulting innovation in game design.

GameMaster workshops apply knowledge from case histories and lectures in practice and introduce principles of surprise and suspense in game design and storytelling. The program runs in yearly cycles for three years: September-May 2004-5, 2005-2006, 2006-7.

Goals

  • to build knowledge and innovation in Finnish game and new media culture
  • to deepen industry developers’ viewpoint by arts and research perspective
  • to provide university students and researchers with closer insight of industry practice
  • to develop games and new media research and development collaboration between universities and industry

Target group

Game and new media developers and researchers seeking for new approaches and insights, as well as future developers. Lectures are open to everyone. Workshop participants are selected on the basis of applicant’s CV and game or new media concept; central criteria of selection is applicant’s capability to bring forward a believable new perspective to games and new media in the concept.

http://fullhouse.uiah.fi/gamesandstorytelling