At Hand
At Hand is an interactive piece designed for touch screens in public space. The project is about urban gestures, micro spaces of the street and the possibility of encountering otherness.
DIMEKE Narrative Product Development
DIMEKE – Content Development for Digital Media 2009–2011 is a Finnish national initiative, supported by the European Social Fund.
Alan01
The second edition of Alan01 engages the user in a dialogue with a fictional Alan, as if his consciousness had been coded into a machine at the time of his death.
The Turing Machine Cross Media Experimental Production investigates associational storytelling and interaction structures, demonstrating human-machine communication.
New Media for a New Millenium – NM2
Want a romantic version of Star Wars? Or your own cut of Big Brother? A new EU project aims to personalise our viewing and create a new media genre.
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Hybrid of mobile phone messaging chat and black comedy series for television and broadband media
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Lecture presentations introducing industry case histories, providing contextual, historical and cultural background for deeper understanding in game design.
SALERO aims at making cross media-production for games, movies and broadcast faster, better and cheaper.
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INiCS
Interactive Narratives in Cross-media Systems explores interactive narrative concepts for digital media, including computer games, cinema, internet, digital TV and soundscapes.
Artistic research production and study project in the Crucible Studio and Media Lab.
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RuneDance / RuneDrum is conceived as a chance-based multimedia work based on Finnish mythology and the traditional Singing of Tales.
Cross-media programme consisting of a TV-show, Internet and mobile media site that all utilize a common database.
As part of the IntelCities research and technological development project, the Crucible has developed the “Arkkikone” web application in collaboration with the City of Tampere.
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Dance on Demand / Myths for the Day
Dance on Demand features a new content format and genre for interactive television and mobile devices.
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IntelCities was a research and development project to pool knowledge of electronic government, planning systems and citizen participation from across Europe.
I became a lion wearing a crown! – IN THE HOOD researches city planning by the means of storytelling.
Bot Alchemy is Douwe-Sjoerd Boschman’s experiment to see what semi-random generated speech can do for interactive database narratives.

Election Star
Cross-media programme consisting of a TV-show, Internet and mobile media site that all utilize a common database.
During a TV-show, such as political pre-election debate, candidate’s pre-prepared political map (Self Organizing Map, SOM technology based election engine) is shown on the screen. The map also illustrates viewers’ standpoints. According to candidate’s answers, his/her position on the map will change if the answers are not in line with the formerly expressed opinions. The programme also involves digital “puppets”; modernized Commedia dell’Arte characters, which represent the candidate. The puppets will evolve in real time depending of the candidate’s answer. Same puppets are also displayed as chatterbots on the Internet site where voters can interact with them.
The Comedy of Elections provides political entertainment with educational and informative input. The aim is to raise interest in politics, ease the voting decision, and make political jargon more understandable.
The concept will be piloted in conjunction with the EU parliamentary election in 2004 and it offers lots of possibilities for variations allowing diversified mundane use by local, regional and national organisations and media companies. It can also be applied for enhancing communal and national decision-making.
