A shared drama entangles you and Enactive Avatar into non-verbal experience of co-presence in life and death. On-going…
The project analyses video scenarios used in medical education, and develops new scenarios for medical schools. On-going…
An art & science project explores cultural phenomenas of alienation by means of image making and 3d sensing. On-going…
An interactive roleplay with smartphones, where one minute is one year and every spectator plays the life of another one. On-going…
Research on intersubjectively shared, embodied underpinnings of the human mind engaged with drama.
Interactive cinema format based on viewers’ unconscious psychophysiological responses (enaction).
Digital poetry application for iPad based on the Antikythera mechanism and Saila Susiluoto’s poems.
The EU Culture artistic research project experiments with different creative practices to explore local and global urban identities.
The installation explores coincidence in figurative narrative that consists of orientalist G. A. Wallin’s (1811–1852) portraits made during his journeys in the Middle East.
An experimental installation and tools investigation inspired by Ooppera Skaala’s Great Conspiracy – The Opera.
A new breed of audiovisual performance best described by the term multimedia opera.
A research, education and media art project exploring visual & multimodal urban identities, as well as spatial, multilinear and associative narratives in cities.
A concept development project dealing with interface design, data narration and visualization using semantic ontologies in the context of cultural information.
At Hand is an interactive piece designed for touch screens in public space. The project is about urban gestures, micro spaces of the street and the possibility of encountering otherness.
The interactive video installation in public space investigates (online) prejudice towards minorities.
DIMEKE – Content Development for Digital Media 2009–2011 is a Finnish national initiative, supported by the European Social Fund.
The second edition of Alan01 engages the user in a dialogue with a fictional Alan, as if his consciousness had been coded into a machine at the time of his death.
The Turing Machine Cross Media Experimental Production investigates associational storytelling and interaction structures, demonstrating human-machine communication.
Want a romantic version of Star Wars? Or your own cut of Big Brother? A new EU project aims to personalise our viewing and create a new media genre.
Hybrid of mobile phone messaging chat and black comedy series for television and broadband media
Lecture presentations introducing industry case histories, providing contextual, historical and cultural background for deeper understanding in game design.
Interactive Narratives in Cross-media Systems explores interactive narrative concepts for digital media, including computer games, cinema, internet, digital TV and soundscapes.
Artistic research production and study project in the Crucible Studio and Media Lab.
RuneDance / RuneDrum is conceived as a chance-based multimedia work based on Finnish mythology and the traditional Singing of Tales.
Cross-media programme consisting of a TV-show, Internet and mobile media site that all utilize a common database.
As part of the IntelCities research and technological development project, the Crucible has developed the “Arkkikone” web application in collaboration with the City of Tampere.
Dance on Demand features a new content format and genre for interactive television and mobile devices.
IntelCities was a research and development project to pool knowledge of electronic government, planning systems and citizen participation from across Europe.
I became a lion wearing a crown! – IN THE HOOD researches city planning by the means of storytelling.
Bot Alchemy is Douwe-Sjoerd Boschman’s experiment to see what semi-random generated speech can do for interactive database narratives.
City Sets – Discover the Design
• Combines visual research, media art and design productions, exhibitions and interactive forums within the World Design Capital Helsinki year 2012.
• Invites people to explore the city and its design with open eyes and to discover and discuss the values embedded in an urban environment.
City Sets uses the metaphor of ‘city as stage’ in order to investigate critically the design elements, visual languages and narratives embedded in the cities. Narratives define people by defining their roles on stage. Design has multidimensional impact and it can help to inform people about their space and rules (e.g. street and traffic signs), to identify places and events (e.g. shops, restaurants, exhibitions), to persuade people to change their behavior (e.g. advertisements and promotions) and to tell stories about past, present and future (e.g. monuments, building plots and people’s interaction in space). These dimensions together with architecture create city’s identity, it’s ‘big story’.
City Sets is part of the Aalto University Living+ program creating better and more sustainable living environments.
City Sets on osa Aalto-yliopiston Living+ ohjelmaa, joka luo parempia elinympäristöjä kestävän kehityksen hengessä.
Three forums for discovering the city design will be produced for design and related fields’ students, researchers, professionals and general public:
1. City Sets workshops, web site and media player presents one-two multiple-screen workshop productions of the design modes and values in Helsinki. In 2012, two City Sets workshops will take place, the fist one will be from 5-9 of March for Aalto students, in Helsinki. The second workshop will take place from 19-23 of March in Paris. It involved students from the Ecole Nationale Superieure des Arts Décoratifs (ENSAD), and will have the cooperation from the Finnish Institute. The workshop format was also introduced to other design schools through Cumulus (24-26.05.2012), International Association of Universities and Colleges of Art, Design and Media. http://citysets.net/
2. “City Sets: Multimodal Local Media” (working title) seminar will be organized 23-24 August 2012 in Media Center Lume, as a continuation of the “City Sets – Visual Urban Identities” seminar in 2010. The seminar will take place at the same time with the City Noises Helsinki exhibit that introduces site-specific art works in urban setting.
3. Location-based media art installations switch another point of view to the city and its inhabitants in international exhibitions:
‘At Hand – Movable Places’ explores urban space as affect space. The work observes how people express, through their body, their embodied being in the city, which is increasingly mediated by the spatial practices of private ownership. Human gestures are introduced back to city space in the form an installation setup, which is movable and enables the transformation of an ordinary shop window into a touch screen. The installation will pop up in city windows over the nighttime (or could be presented in suitable underground tunnel exhibition space 24/7). Media artist Heidi Tikka is responsible for the development of the ‘At Hand’ concept and art piece, architect media artist Jaakko Pesonen for the design of the movable installation setup and Teemu Korpilahti for its technical realization.
‘At Hand – Movable Places’ media art installation was exhibited in Helsinki International Photography Festival in 2 March – 30 April 2012. It is being exhibited at the Finnish Institute in Paris and in the Europe metro station until June 2012.
In 2010, Heidi Tikka began to gather an archive of gestures people produce half-knowingly, interpreting these gestures as the visible trajectories of affective being in the city, and presented them in the first installation version.
‘RE/F/r.ACE’ is a participatory multimodal city event utilizing interactive and mobile media in several levels. The project embraces contemporary socio-political themes like rhythm of urban life style and difference through the visual and sound design. On a metaphorical level, it deals with concepts related to social glue, the miracle of human bonding through social media.
Visually the core concept of RE/F/r.ACE- art work consists of projections on the buildings and localized sound environments in public spaces. The 1-4 projections are essentially made of the citizen’s portraits. The faces belong to people who represent the livelihood of the city from different ethnic identities, social hierarchies and classes. People are able to send their own or their friends images through the web or their mobile phones.
Alongside with using people’s own photographs in the projections, the images are also simultaneously converted into sound data, which feeds into the localized sound projections on the public space. Other ambient sound environment is created on the spot by recording urban sounds e.g. traffic noise, human sounds from the urban environment during the event. This data is run through a programme which transforms the noise into instrumental music.
In the participatory media event, the architectonic urban setting is paralleled with human faces and personal details of city inhabitants. Who is represented in the architectural image of the city? Is this city ours, who does it belong to? What is the content of the narration of the legitimate, the permanent and the semi-permanent structures of the urban environment?
RE/F/r.ACE was exhibited in Helsinki February-March 2012, London April 2012, Berlin 2012 and Paris June 2012.
View presentations from our speakers that took part in City Sets and Media Facades Festival (23-24.08.2012) HERE