At Hand
At Hand is an interactive piece designed for touch screens in public space. The project is about urban gestures, micro spaces of the street and the possibility of encountering otherness.
DIMEKE Narrative Product Development
DIMEKE – Content Development for Digital Media 2009–2011 is a Finnish national initiative, supported by the European Social Fund.
Alan01
The second edition of Alan01 engages the user in a dialogue with a fictional Alan, as if his consciousness had been coded into a machine at the time of his death.
The Turing Machine Cross Media Experimental Production investigates associational storytelling and interaction structures, demonstrating human-machine communication.
New Media for a New Millenium – NM2
Want a romantic version of Star Wars? Or your own cut of Big Brother? A new EU project aims to personalise our viewing and create a new media genre.
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Hybrid of mobile phone messaging chat and black comedy series for television and broadband media
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Lecture presentations introducing industry case histories, providing contextual, historical and cultural background for deeper understanding in game design.
SALERO aims at making cross media-production for games, movies and broadcast faster, better and cheaper.
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INiCS
Interactive Narratives in Cross-media Systems explores interactive narrative concepts for digital media, including computer games, cinema, internet, digital TV and soundscapes.
Artistic research production and study project in the Crucible Studio and Media Lab.
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RuneDance / RuneDrum is conceived as a chance-based multimedia work based on Finnish mythology and the traditional Singing of Tales.
Cross-media programme consisting of a TV-show, Internet and mobile media site that all utilize a common database.
As part of the IntelCities research and technological development project, the Crucible has developed the “Arkkikone” web application in collaboration with the City of Tampere.
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Dance on Demand / Myths for the Day
Dance on Demand features a new content format and genre for interactive television and mobile devices.
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IntelCities was a research and development project to pool knowledge of electronic government, planning systems and citizen participation from across Europe.
I became a lion wearing a crown! – IN THE HOOD researches city planning by the means of storytelling.
Bot Alchemy is Douwe-Sjoerd Boschman’s experiment to see what semi-random generated speech can do for interactive database narratives.
Bot Alchemy
If man improvises within a set of rules, then her nature can be described by a bot.
In BOT ALCHEMY the ideas of Crucible Studio alchemists, who develop non-linear narratives, intermingle with each other and those of the Norms, a linear thinking tribe of a black & white forest. Crucible researchers have themselves scripted their bot representatives to the world of the Norms. The user can mix characters to have conversations that evolve through each encounter, as the bots learn each other’s vocabulary.
What is Bot Alchemy?
Bot Alchemy is an experimental production developed by Douwe-Sjoerd Boschman (Digital Media Designer, Utrecht School of Arts, Netherlands) during his internship in Crucible Studio. An experiment to see what semi-random generated speech can do for interactive database narratives.
The storyworld…
Bot Alchemy is an interactive explorative story space…
… set in an ‘utopian’ world
… where everything is as linear as possible
… ’Norms’, the normal grey people, live in large tall birch trees without branches (everything is linear).
… a Norm makes no choices, asks no questions, doesn’t communicate.
Their say: “Just do your thing, move forward and don’t look back!”
… any form of interactivity is taboo
… except for the more progressive orange people gathered in Crucible Studio.
The user can let these two tribes of the Norms and the Crucibles talk to each other in their trees.
They exchange vocabulary while they talk. Crucible’s ideas about a more communicative interactive life are heard, the world starts to change, branches start to grow and Norms start to adapt to the orange people in their talk and become orange too.
By playing around with the different bot-characters and hereby mixing ‘personalities’ interesting storylines might develop in the black & white forest of the Norms.
Contact
Douwe-Sjoerd Boschman
(mail@douwe-sjoerd.nl)
Credits
Bot Alchemy is developed by:
Douwe-Sjoerd Boschman (concept, script, visuals, interaction design & programming)
Mika “Lumi” Tuomola (concept, script – Artistic Director)
Leena Saarinen (script, bot talk-logic)
Music from Myths for One (Crucible Studio / University of Art and Design Helsinki 2001, dir. Mika Tuomola) by Niina Saarelainen.
Crucible bot-character scripts
‘Ari’- Ari Kivimäki
‘Douwe’ – Douwe-Sjoerd Boschman
‘Helena’ – Helena Hyvärinen
‘Juhani’ – Juhani Tenhunen
‘Leena’ – Leena Saarinen
‘Lumi’ – Mika “Lumi” Tuomola
‘Maureen’ – Maureen Thomas
‘Miikka’ – Miikka Junnila
‘Minna’ – Minna Nurminen
‘Robert’ – Robert Ahonius
‘Topias’ – Topias Marttila
Music from Myths for One (Crucible Studio / University of Art and Design Helsinki 2001, dir. Mika Tuomola) by Niina Saarelainen.
Special thanks to: Topias Marttila, Rasmus Vuori, Heli Rantavuo, Ida Blekeli and Arto Kellokoski.

