Alan01
The second edition of Alan01 engages the user in a dialogue with a fictional Alan, as if his consciousness had been coded into a machine at the time of his death.
The Turing Machine Cross Media Experimental Production investigates associational storytelling and interaction structures, demonstrating human-machine communication.
New Media for a New Millenium – NM2
Want a romantic version of Star Wars? Or your own cut of Big Brother? A new EU project aims to personalise our viewing and create a new media genre.
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Hybrid of mobile phone messaging chat and black comedy series for television and broadband media
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Lecture presentations introducing industry case histories, providing contextual, historical and cultural background for deeper understanding in game design.
SALERO aims at making cross media-production for games, movies and broadcast faster, better and cheaper.
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INiCS
Interactive Narratives in Cross-media Systems explores interactive narrative concepts for digital media, including computer games, cinema, internet, digital TV and soundscapes.
Artistic research production and study project in the Crucible Studio and Media Lab.
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RuneDance / RuneDrum is conceived as a chance-based multimedia work based on Finnish mythology and the traditional Singing of Tales.
Cross-media programme consisting of a TV-show, Internet and mobile media site that all utilize a common database.
As part of the IntelCities research and technological development project, the Crucible has developed the “Arkkikone” web application in collaboration with the City of Tampere.
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Dance on Demand / Myths for the Day
Dance on Demand features a new content format and genre for interactive television and mobile devices.
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IntelCities was a research and development project to pool knowledge of electronic government, planning systems and citizen participation from across Europe.
I became a lion wearing a crown! – IN THE HOOD researches city planning by the means of storytelling.
Bot Alchemy is Douwe-Sjoerd Boschman’s experiment to see what semi-random generated speech can do for interactive database narratives.

Citizen "Ladybird", is one of the four basic 'bugs' of Arkkikone. In the Arkkikone a person can get features from all four basic bugs: ladybird, butterfly, bee and ant.
Arkkikone (IntelCities)
As part of the IntelCities (Intelligent Cities) research and technological development project, the Crucible team has developed the “Arkkikone” web application in collaboration with the City of Tampere.
Based on both previous experiences from the Election Star cross-media concept and research made in the IntelCities project, Arkkikone aims at enhancing a participative and inclusive role for citizens in city planning via more reliable city modelling, predictive planning, and advanced visualisation technologies.
Arkkikone focuses on evaluating urban design in the district of Vuores in the City of Tampere and visualising various design solutions for the area. Vuores is a new unbuilt district, which will be constructed south of the centre of Tampere on an area which belongs to two different communes, Tampere and the municipality of Lempäälä.
In this first proto phase, the users of Arkkikone profile themselves and compare their own Vuores profile to those of the architectural competition candidates. As a result they get a best matching project of the six candidates chosen by the jury from some 30 suggestions.
Similarly to the Election Star Engine the Studio produced for the Finnish communal and European elections in 2004, Arkkikone is a helpful tool for matching complex issues to the user’s opinions or profile and offers entertainment in the process. On the Arkkikone SOM map the location of competition candidates is changing in relation to user profiles. Combining user data and candidate data the solution forms a new map after each batch processing (e.g. each night). Additionally, the user is provided with various animated and narrative character profiles depending on his or her choices and orientations in the area’s future development.
Arkkikone offers another type of visualisation to accompany the project maps and plans, and as such helps future citizens of the area and other interested parties to evaluate the planning. The future potential for the application is to develop into a tool for participating in the planning process, such as in the evaluation of architectural competitions at an early stage.
Crucible Studio will be further developing the inhabitant profiling, visualization and related urban simulation research in 2005 in accordance with the IntelCities project.
The Crucible team
Hanna Harris (concept), Topias Marttila (technical coordinator & architecture), Tiina Paju (characters), Juhani Tenhunen (producer), Tero Tikkanen (layout and flash development) and Mika Tuomola (artistic director)
Contacts: Juhani Tenhunen (firstname.lastname@lume.fi) tel. +358 50 5184087
